Oskar
Oskar
This [kind internet user](https://www.reddit.com/r/slaythespire/comments/s3egcg/enemy_designs_for_an_alternative_act_iii_concept/?utm_source=share&utm_medium=web2x&context=3) has allowed us to use these illustrations for Slay the Web.  Currently all enemies only have a healthbar.
## Problem Current state of the dungeons: - The monsters you have to fight in the dungeons are randomly chosen. - Monsters are divided into three categories: `monsters`, `elites` and...
Throughout the codebase we have several enums. Issue is that they aren't technically enums so there could easily be typos and errors around. Since this project has the dogma of...
Right now we're changing "scene background" depending on the current floor. This is OK, but is there another way we'd rather do it? Also, we need a lot more backgrounds....
Sometimes it's interesting to see how long it took you to complete the dungeon. Could add a timer to the "Escape" menu? - Should we add the timer to always...
Powers are now in but it's not super clear how they behave. Let's try to implement a few more advanced powers and see if the current architecture works or what...
The history of your turns and state, which makes it possible to undo, is stored in the `ActionManager`. This is not part of the game state, so you can't undo...
- [x] - Press `e` to end turn - [ ] - Playing cards with tap instead of drag. E.g. tap one to select, tap `Monster` again to play. -...