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Powers v2
Powers are now in but it's not super clear how they behave. Let's try to implement a few more advanced powers and see if the current architecture works or what needs changing.
- Juggernaut: Whenever you gain Block, deal !M! damage to a random enemy
- Barricade: You no longer loose block at the start of your turn
- Weak: attack damage is reduced by 25%
- Footwork: Gain 1 dexterity
More examples on https://slay-the-spire.fandom.com/wiki/Buffs
Currently powers can only be added with X stacks, decreasing by one each turn. But in STS they can be either 1) stacks lasting X turns 2) intensity e.g. 5 dexterity
Note to self
Wrath. Apply wrath immediately to player. Removes Calm.
While in Wrath, deal double damage, and take double damage.
Wrath does not decay.
Calm. Apply calm immediately to player. Removes Wrath.
If Calm is removed, gain two energy and draw two cards.
stacking: duration || intensity