oscrim

Results 14 comments of oscrim

Hello, is this PR still worked on? I could very much use this in my project :D

Alright, Ill give it a go

Hello, Ive been working on this on [this branch](https://github.com/oscrim/bevy_egui/tree/touch-and-text-input) (which also containts the work from #180 ). Due to winit lacking support for composition events in the web (as can...

Ive tested this fix on my phone which uses an Adreno 660 which previously couldnt render transparency but with this fix it can.

> could you add comments in the code explaining why it's needed and we can't have everything in a single u32? Absolutely, would something like this suffice? ```rust // NOTE:...

@alice-i-cecile Can I ask why this is considered controversial? And is there anything I can do to where its not controversial?

> Might be worth creating an issue in wgpu (as it could be poly-filled/worked around there) I created an issue https://github.com/gfx-rs/wgpu/issues/5318 > Going to wait for rendering expertise and testing...

I just tested this on 8a523de8db28bfdc5b2a4c67c2022cc957075de6 with the transparency_3d example Transparency was broken on Adreno 660 and 619 but was working as it should on Adreno 730

After further testing I can say for certain that Qualcomm Adreno 600 series (and likely 500 series as well) is unable to use the last 16 bits of the 32bit...

@alice-i-cecile @mockersf do any of you have an opinion on my proposed fix? I would very much like to upstream a fix for this to avoid having to use a...