oscrim

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There still seems to be some bug when running the `transparency_3d` example, but whats odd is that the `blend_modes` example it seems to work ![Screenshot_2024-01-25-08-45-16-74_e4424258c8b8649f6e67d283a50a2cbc](https://github.com/bevyengine/bevy/assets/17007091/fef63aa3-8077-469e-a4d0-4648795913b1) ![Screenshot_2024-01-25-08-45-11-02_e4424258c8b8649f6e67d283a50a2cbc](https://github.com/bevyengine/bevy/assets/17007091/17d33147-dd77-4e66-9658-ffa11d06b8e0) ![Screenshot_2024-01-25-08-45-21-49_e4424258c8b8649f6e67d283a50a2cbc](https://github.com/bevyengine/bevy/assets/17007091/0a117d9d-5899-4c29-8088-76d1b61db197) ![Screenshot_2024-01-25-08-44-03-08_e4424258c8b8649f6e67d283a50a2cbc](https://github.com/bevyengine/bevy/assets/17007091/28342281-4a1d-424f-ade3-ec9f7c70ba2a) The issue...

Splitting it in two does fix the transparency issue. I opened a Pull Request (https://github.com/bevyengine/bevy/pull/11525) with the fix but if you prefer fixing it with `vec2`/`UVec2` I can close it.

With this it still runs ```rust settings: InfiniteGridSettings { shadow_color: None, ..Default::default() }, ```

Hi, Im also running into this issue. What is the status on the fix? I want to use Dioxus but cant as I need https for my use case