oscrim
oscrim
There still seems to be some bug when running the `transparency_3d` example, but whats odd is that the `blend_modes` example it seems to work     The issue...
Splitting it in two does fix the transparency issue. I opened a Pull Request (https://github.com/bevyengine/bevy/pull/11525) with the fix but if you prefer fixing it with `vec2`/`UVec2` I can close it.
With this it still runs ```rust settings: InfiniteGridSettings { shadow_color: None, ..Default::default() }, ```
Hi, Im also running into this issue. What is the status on the fix? I want to use Dioxus but cant as I need https for my use case