Results 45 comments of Or Perel

Hi @Hippogriff , do you have a code snippet that reproduces this error?

Hi @barikata1984 ! Sorry for the delayed reply here - I suspect this is due to a configuration change (we set "high quality" as the new default): https://github.com/NVIDIAGameWorks/kaolin-wisp/commit/99639ae60de4d1c6f4f721e3b6d1004e258afa5b#diff-0e84d1aed551f592a75f92bacc6eed1545bdaeb03042d1fb2f6aa17343e5db8bR46 Can you...

1. Are you connected to a display? 2. Is `cuda-python` installed properly? 3. You can also bypass GL texture registration by pulling this PR: https://github.com/NVIDIAGameWorks/kaolin-wisp/pull/118 There is a workaround in...

I think I've spotted the issue, it looks like a bug on the glumpy side - binding `Program` with a `VertexArray` triggers an incorrect glBind here: https://github.com/glumpy/glumpy/blob/master/glumpy/gloo/variable.py#L442 ```self.data``` is a...

Alternative solution - GL 3.0+ requires some VAO to be bound: https://stackoverflow.com/questions/30057286/how-to-use-vbos-without-vaos-with-opengl-core-profile Calling this once before the first program draw seems to suffice: ```python vao_handle = gl.glGenVertexArrays(1) gl.glBindVertexArray(vao_handle) ``` May...

Hi Brent, thanks a lot for the thorough reply! The idea of combining `tyro` + `hydra-zen` turned out great so far :) With `hydra-zen` I can generate dynamic configs quickly:...

Thanks again! `typing.Annotated` works like charm, I have proper classes / subcommand names now! :) I'll look into the help thingy next. The `TypeVar` is a bit more tricky to...

@brentyi Thanks for all the useful advice again! I finally took care of the flat `--help` mode. It's somewhat brittle, but here is a draft which currently takes care of...

That makes sense! Could we come up with a more future-proof solution on tyro's side? Something like - > If `--help` and a "`FlatSubparsers`" tyro marker is passed, execute this...

This is a bug on our end: `easy_render` always assumes pinhole rays for shading: https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/render/easy_render/mesh.py#L430 We'll address that, thanks for the heads up!