Or Perel
Or Perel
Closing this issue due to inactivity, @ajayjain feel free to reopen if needed
Closing this issue, feel free to reopen if needed
Hi @3a1b2c3 , correct, adding objects to WispState's `scene_graph.neural_pipelines` should do the trick. We'll add an example to showcase that soon. Be aware that for now, the neural fields we...
We don't have renderable meshes yet ;) 1. This is not mesh rendering per se, but a quick workaround - We have a PR under review for rendering kaolin's [Structured...
Hi @3a1b2c3 , Great to see you've got some progress there! For your questions - 1. "OptimizerApp wont allow multiple inputs for training function" - did you end up creating...
Hi @3a1b2c3 ! Just to let you know that ObjectTransforms are now finally pushed: https://github.com/NVIDIAGameWorks/kaolin-wisp/pull/65/files How to use them: You should see them right there in the gui. You could...
@logan-hs closing this issue due to inactivity, please reopen if needed
WSL support have been fixed with #105
Hi @engrkhurramshabbir , SSIM seems to work fine on my end, which configuration are you running?
Hi! Any news for bumping the PyOpenGL's min version for the wheels? I'd love to test this with [kaolin-wisp](https://github.com/NVIDIAGameWorks/kaolin-wisp), but the downgraded gl version requires us to turn off features...