Results 35 comments of Or Perel

Hi @bigdimboom , Have a look at the docsite: https://kaolin-wisp.readthedocs.io/en/latest/

Hi @SirBang , great to hear! :-) We welcome external PRs, please see the contribution guidelines: https://github.com/NVIDIAGameWorks/kaolin/blob/master/CONTRIBUTING.md

Hi @Ligo04 ! Off the top of my head (I still need to empirically test how it plays with the rest of the code) I think you're right - The...

Hi! We worked around this issue, but we need to further clean this MR before we can merge it. Are you blocked for ICCV? If so, we can post the...

Hi @samuele-bortolato , thanks for the useful feedback! Your issue is relevant to kaolin, but kaolin's maintainers overlap with kaolin-wisp so I just forwarded your message. Feel free to post...

@ttsesm You can add multiple objects to the scene graph like this: ```python3 from wisp.framework import WispState from wisp.renderer.core.api import add_to_scene_graph wisp_state = WispState() # Your global shared info here.....

Hi @LouisSerrano ! Coordinates we feed to interpolation in wisp are in `[-1, 1]`. For 2D data - what's your intended use for acceleration structures? They're indeed optimized with 3D...

Hi @svsambandam , thanks a lot for sharing this one! :) Is this still work in progress? From quickly browsing through we would need: 1. To clean up some of...

No worries! We're squashing everything before we merge it anyway. Feel free to post as many commits needed, just let me know when this is ready to review & push

Hi @aakash94 ! Training and eval should work as usual, treat this as a standard NeRF dataset (pass `--multiview-dataset-format standard`). You can follow the NeRF Hash instructions within the [NeRF...