salmon
salmon
From https://github.com/CitiesSkylinesMods/TMPE/issues/1322#issuecomment-1023597131 : > Train Tracks works too but for underground it requires switching with PageDown to show signs. They probably forget about that, maybe add tiny sign or `v`...
From https://github.com/CitiesSkylinesMods/TMPE/issues/1322#issuecomment-1023597131 : > Works for monorail (derives from `TrainTrackBaseAI`) although overlay should be one "level" higher (where 80) > 
#### Which area of IMT is your request about? _(ex: Lines, Fillers, UI)_ Lines #### Describe your idea clearly and concisely. Currently it is not possible to draw end-lines on...
#### Which area of IMT is your request about? _(ex: Lines, Fillers, UI)_ Lines #### Describe your idea clearly and concisely. In UK "Urban Clearways" and "Red Zones", markings are...
Ability for parallel road tool to create water pipes would be great for running pipes along side (or directly under) a road. Like other networks, pipe segments can be curved...
When a node is added, any cims/vehicles on the route encountering the new node get "stuck" as detailed here: https://github.com/CitiesSkylinesMods/TMPE/issues/1280
An as-yet unidentified mod (too tired to do the digging due to some RL stuff) is causing CTD when 81 Tiles tries to update the edge fog distance in `LoadingExtension.cs`....
Full log: http://m.uploadedit.com/beth/1586289652925.txt ``` Simulation error: Array index is out of range. at MetroOverhaul.Detours.PassengerTrainAIDetour.StartPathFind (uint16,Vehicle&) at PassengerTrainAI.SetTarget (uint16,Vehicle&,uint16) at DepotAI.ProduceGoods (uint16,Building&,Building/Frame&,int,int,Citizen/BehaviourData&,int,int,int,int,int,int) at TransportStationAI.ProduceGoods (uint16,Building&,Building/Frame&,int,int,Citizen/BehaviourData&,int,int,int,int,int,int) at PlayerBuildingAI.SimulationStepActive (uint16,Building&,Building/Frame&) at CommonBuildingAI.SimulationStep (uint16,Building&,Building/Frame&)...
Geetting this error spammed in **player.log** (linked below) thousands of times on a game where I have not yet added any metro stations, tracks, etc. ``` NullReferenceException: Object reference not...
I've added a bunch of new sensors to my mod and amongst other things it seems the remote.call api is somewhat laggy. Would it be better to allow sensor updates...