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Curb/Kerb markings

Open originalfoo opened this issue 4 years ago • 0 comments

Which area of IMT is your request about? (ex: Lines, Fillers, UI)

Lines

Describe your idea clearly and concisely.

In UK "Urban Clearways" and "Red Zones", markings are sometimes used on kerbs to indicate no stopping / loading. They are usually one or two yellow (sometimes red) bars. They are known by many names, for example in the UK they are referred to as "tabs" (best word to use IMO as tabs go at the outer edge of main area - eg. paper, UI, etc...), "blips", "stripes" or "flashes".

Settings:

  • Bars per tab (1-2)
  • Bar width (90% of use cases all bars have same width)
  • Bar spacing (0-1m?)
  • Bar color (per bar)
  • Tab spacing (0-4m)
  • Tab depth (0cm - 100cm) - examples:
    • 0cm - road-facing side of kerb stone painted, not the top
    • 10cm - top and road-facing side of kerb stone painted
    • 100cm - top+side of kerb stone, and also a chunk of the pavement

The basic premise of kerb markings, if implemented, would have use in many other localities too.

Screenshots?

Image of yellow bars (associated signage explains what they mean):

image

Photo of double-bar "blip":

image

If blips could have alternating colours, per road side, the feature could be extended to a wide range of other curb markings...

Example: Alternating colours image

For alternating colours, I'd have 2 bars per blip, no spacing between them or the blips, and I'd set each bar to different colour.

Example: Different colour for different curb image

Curb markings could be implemented similar to lane markings via points on the curb = familar UI approach for users.

Example: Solid colour image

To achieve that I could use single bar blip, with no spacing between blips.

Example: Median image

Example: Indonesia image

Example: "No Parking" USA image

Text on curbs is out of scope; it would be unreadable in game.

Example: Fire Lane (pdf) image

Example: Tab depth ~50cm: image

Example: New Mexico image

I've no idea how the blue line in image above could be approached - split points maybe?

On short segments (or at pedestrian crossings) curb/pavement markings could possibly be used to make something akin to tactile pavements/curbs? image image

If you ever expand the mod to station tracks / platforms... image

Why would this idea be a good addition to IMT?

"Urban Clearways" and "Red Routes", where blips are most often used, are becoming more common aspect of traffic flow management in dense urban areas.

It's a PITA to do these markings manually and when doing it with decals any alteration to the road curve with Move It turns in to an instant chore.

originalfoo avatar Jan 09 '22 08:01 originalfoo