salmon
salmon
Currently most mod options are not changeable from main menu, and can only be changed on a per-game basis while in-game. Would be nice to update the mod options system...
With the emergence of Kian's bulk applicator tools, I'm wondering if Policies tab is the correct place to put their options? I feel like they merit their own tab. A...
Additional stuff part of #1356 - Find better way to do default values of mod options - Notably for use in Scenario Editor (from map) where `OptionsManager.LoadData()` isn't getting called...
_Originally posted by @kvakvs in https://github.com/CitiesSkylinesMods/TMPE/pull/1370#pullrequestreview-874101969_ > The big question for a separate PR: Why do option tabs OWN the options. They shouldn't. This is a good point. Additionally all...
_Originally posted by @kianzarrin in https://github.com/CitiesSkylinesMods/TMPE/pull/1467#discussion_r834235771_ : > Not sure if its within the scope but we can `GetSegmentLaneIdsAndLaneIndexes()` here and several other places in this file. > > Also...
> This is separate to tracked lanes (monorail, tram...) which would visually 'break' when > max turn angle. Here we are only discussing _road vehicle_ lanes. For some road networks,...
The advisor (tutorial) text doesn't mention the new Ctrl and Alt modifiers for the recently merged #538 . Although information is shown in tooltip on the menu button, would it...
These were found while testing #359 but not caused by that PR. Some of them might have been fixed by #358 (I'll test again later and update this issue with...
I've been working on this table for the wiki documentation, to show where tools/features are available, and found some really odd stuff, namely: * Lane connectors - not applicable to...
Need to check that our pedestrian crossing logic is correct. Triggered by this image - why are there ped crossings on highway roads that don't have pedestrian lanes?  In...