salmon
salmon
Another approach could be to use "Safe Mode" options in loading screen mod, load the save (all traffic will be cleared by LSM safe mode), then disable inter-city traffic on...
From vague memory you can't - as the vehicle might take a while to appear on the map (it doesn't always appear immediately). If you've got a specific type of...
Button name should be sensor name - this way no need to pass GUI elements around or autogenerate button names. Will also make GUI event handling in the sensor mod...
I'd rather keep them separate and then iterate EvoGUI to bring remote sensor feature set up to par with bundled sensors. Mind if I have a go at implementing the...
Uhm, so... I started editing and might have got a bit carried away... I'm currently in the middle of a complete rewrite of Evo. So far I've replaced the whole...
Here's what I'm trying to achieve (mockup):  The GUI API is driving me nuts, especially trying to keep track of different GUI state for different users. I'm having a...
Here's something else I've been working on whilst taking break from the GUI stuff... An API for defining sensors in mods: ``` lua -- Import the Evo API -- You...
Yup, I think I've got the GUI stuff nailed (going to take a week or to for me to code it though). Once I started thinking of making everything event-driven,...
oh, and another benefit of event-based APIs... we can at some point provide a debug tool that shows what events are being fired, with ability to inspect their data, etc.
I'm now using a mix of events and remote calls with a method agnostic parameter format so it's easy to switch between the two. This is primarily due to the...