unity3d-opencog-game
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A Unity3D game world for OpenCog-controlled agents
### Observations - It does appear that the robot can sense the Hearth. It prints "I can see my home! It is where I feel safe." It is not clear...
- Scope: This section briefly documents some thoughts about signaling to the rest of the program that events have occurred, which will hopefully minimize errors and/or explain how we're minimizing...
I have seen this hang occur in two cases: - As a result of #67 (in which the robot grabs the block and moves it) - As a result of...
I spawned the battery on a diagonal with the robot- on a flat surface. He stepped foward, did not turn to face the battery and... somehow magically caused the battery...
Ordinarily this might not be obvious, because if the robot formed a bad plan to get to a battery and became stumped, he obviously could move no farther than he...
### WONT FIX Original Problem: There was a very finnicky error that only showed up sometimes and on some configurations, where the embodiment would hang at "Something edible was reported."...
- Status: Game initializes pretty durn reliably at the moment. - Downgraded from bug/task to minor/task after fixing the biggest problems. - Extended from #48 - Update: This task may...
**Task** Go back through our code and handle planner errors consistantly. **Answer** "In general, I don't think we can detect planning errors since a single action might take as many...
I'm trying to follow the instructions listed here http://wiki.opencog.org/w/Setting_up_the_Unity3D_world_for_Ubuntu with using the Ubuntu Player. I've attached an image of what it looks like when I start, I'm not seeing what's...
- Purpose: To minimize the amount of time our user spends restarting the game system, it is proposed that we introduce a script to detect infinite falls, and respawn game...