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A Unity3D game world for OpenCog-controlled agents

Results 23 unity3d-opencog-game issues
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Right now our asynchronous socket is defined as such: ``` //NOTE: This InterNetwork flag is probably why our game and embodiment machines must be //on the same network in order...

enhancement
minor

- Currently: I am deliberately not addressing this task further than the Workaround until we/I know exactly how we plan for Buildbot to run our unit tests. - Problem: Because...

wontfix
task
minor

Purpose: Document the current limitations the planner has when it comes to resolving the game world, so that we can let our users know what work has been done and...

documentation

To run unit tests, we must specify the following command line arguments: ## Understanding Running the Unit Tests SNAFU There may have been some misunderstanding in how we believed Unity...

documentation

- Purpose: Minimize the amount of time a user spends restarting our game, trying to get it to work **Solution** - There is currently an unload command in the game...

enhancement

Though I am not exactly sure what causes it, leaving the console window open long enough results in a GUIError: you are pushing more GUIClips than you are popping. Make...

bug
wontfix
minor

- Purpose: Document (along with other 'debugging network/connection problem' documentation) that connection issues could be owed to computers residing on different networks (and thus run into firewall mishaps) **Making a...

documentation

- Purpose: Make concise the vision #26 was used to generate for how to expose the functionality we needed for UnitTests, clean up the program, and re-organize the hierarchy ###...

enhancement
documentation

- Purpose: To describe an unintended behavior that has been observed when working with BlockSets so that future users can resolve the situation if this happens to them **Situation** An...

bug
documentation

This won't matter if we get to implement Cubiquity, but I'll post it here nonethelss. We have a leaking of objects! Here is the error message ``` Cleaning up leaked...

bug
minor