unity3d-opencog-game
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[Bug] Reporting a failed setup
I spawned the battery on a diagonal with the robot- on a flat surface. He stepped foward, did not turn to face the battery and... somehow magically caused the battery block to appear in front of himself as he leaned forward to try and eat the one beside him.
How did this happen?
I don't know.
That's intended behavior. The old world had a grab action as a required step of the plan, and this was never removed. So when possible, the robot will initiate a grab action to move the block in front of itself. Then it will "eat" (swing with the drill arm).
On Wed, Dec 24, 2014 at 12:30 PM, Spydrouge [email protected] wrote:
I spawned the battery on a diagonal with the robot- on a flat surface. He stepped foward, did not turn to face the battery and... somehow magically caused the battery block to appear in front of himself as he leaned forward to try and eat the one beside him.
How did this happen?
I don't know.
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/67.
@Nemquae Aha! Well in this case he broke the world by trying it XD
@Nemquae embodiment hung on Debug planning... can't find candidate bindings... role back, role back again, etc etc- and then it stops responding to all messages from Unity side.
Hmm, can you get a copy of embodiment's output?
On Wed, Dec 24, 2014 at 12:34 PM, Spydrouge [email protected] wrote:
@Nemquae https://github.com/Nemquae embodiment hung on Debug planning... can't find candidate bindings... role back, role back again, etc etc- and then it stops responding to all messages from Unity side.
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/67#issuecomment-68025452 .
@Nemquae checkout #68 Hangs at Roll back. I've seen similar print outs for other setups, but this in specific is the the exact output I got for THIS CASE here