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The OpenGL 4.6 Rendering Kernel in Ada 2012
- [ ] `Texture_1D_Array` as a list of `Texture_1D` - [ ] `Texture_Rectangle` like `Texture_2D` - [ ] `Texture_Cube_Map_Array` as a grid of cubes (click on one to display it...
Add support for getting and setting the color of the LED of a gamepad using [CIE Lch(uv)](https://en.wikipedia.org/wiki/HCL_color_space) color space.
In a separate repository on Github: - [ ] Web application using [Material UI](https://material-ui.com/) - [ ] Render frame graph with [VX](https://vx-demo.now.sh/) (based on D3) - [ ] Be able...
Add a loader that can load `.gltf` files that follow the [glTF 2.0 specification](https://github.com/KhronosGroup/glTF/tree/2.0/specification/2.0). Use [json-ada](https://github.com/onox/json-ada) for parsing JSON. - [x] Update loader from 1.0.1 to 2.0 specification **Basic structure**...
If an executor in package `Orka.Jobs.Executors` has processed a job and this job has only 1 dependent job (that is, `Job.Dependent /= Null_Job and Jobs.Empty`), then process this job on...
Support animations and vertex skinning features of glTF: **Basic structure** - [ ] Animations **Vertex skinning** - [ ] Skins