ondra-vaic
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ondra-vaic
I'm going through the boids example and I noticed the following piece of code: ``` public void ExecuteNext(int cellIndex, int index) { cellCount[cellIndex] += 1; cellAlignment[cellIndex] += cellAlignment[cellIndex]; cellSeparation[cellIndex] +=...
Hey, thank you for sharing this awesome grass shader. There is a small issue which breaks the transformations. There's an open pull request attempting to fix it already, however that...