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Incremental games and tools for them.
This should fix issue #60. For the currently bugged behavior a migration might be possible, but it would probably require much more than this quick fix.
**Describe the bug** Lately I noticed that in the heirloom tool, Scruffy levels are not correctly checked from the save data. **To Reproduce** Steps to reproduce the behavior: 1. Go...
**Is your feature request related to a problem? Please describe.** Adeptsville is empty, the pegasus does nothing, and the crafting guild is pointless. **Describe the solution you'd like** A single...
**Describe the issue** Great Feast action eats 5000x soulstones and gives no benefit. **Additional context** If someone is not aware of this, then they could easily lose a huge percent...
**Describe the bug/typo** Many actions are incorrectly described as "Incomplete" or "This does nothing right now" Actions that should have "Incomplete" **removed**: -Charm School -Oracle Actions that should have "This...
I was frustrated when my large dungeon loop would not work because I could not choose how much mana should be purchased. I don’t think you should be required to...
**Is your feature request related to a problem? Please describe.** A lot of the progression in game is tied to Stats, or progress acquired by repeating the same action over...
It would be very nice and would save a lot of time on adding stuff to the loop.
**Describe the bug** Mason and Architect crafting xp gain are not adjusted properly. **To Reproduce** Steps to reproduce the behavior: 1. Do at least 3% worth of work as Architect...
**Describe the bug** In a game that got to 5% People Met, I performed a Short Quest 5 times (once per run), and when I looked at the Short Quest...