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Add some "achievements" that once unlocked give you bonuses in future runs

Open ThePiachu opened this issue 3 years ago • 0 comments

Is your feature request related to a problem? Please describe. A lot of the progression in game is tied to Stats, or progress acquired by repeating the same action over and over. It would be nice to get some bonus progress from another source - "achievements" that you'd go out of your way to get.

Describe the solution you'd like We have Action Stories tied to a lot of action. Some of them you inevitably get by performing an action often enough, others you have to go out of your way to achieve (like haggling 16 times, or healing 10 people in a single loop). It would be nice if these kind of actions would give you achievements that would give you some bonuses.

For example - healing 10 people in a single loop could give you some small boost to healing people or maybe start you out with 1 reputation on future runs. Reaching every new floor in the dungeon could give you a boost to learning Combat. Cleaning the starting town for the first time could give you a discount to all actions in the town. That sort of thing.

This would encourage you to check the Action Stories a bit more often and try doing some specific runs every now and then when you try unlocking a new achievement.

Describe alternatives you've considered Alternative is how the game operates right now - you don't get bonuses for unlocking new Stories beyond the skills you earn, etc.

ThePiachu avatar Dec 18 '21 12:12 ThePiachu