Ole A. Sjo Fasting

Results 39 comments of Ole A. Sjo Fasting

We can start thinking about adding this, now that we have the new map format. I will be implementing `EnvironmentItem` in the editor now, which is intended to represent things...

> Hey! I will claim this, I will use the `EnviromentItem` as olefasting quoted on the comment above, on a similar manner to the sproinger, I'm just not so sure...

> (It’s also very tempting to give each skin some minor unique ability, similar to how Kart characters have different weights. If we eventually do add something like that it’ll...

I think the best way to do this, would be to somehow resolve segments, based on platforms and rooms, and multiply randomly, maybe along a centered y-axis, that connects it...

I propose that we create this using a config file, for the time being, as I want to do a major effort to unify the UI, so creating a UI...

When data files are implemented for items and such very soon, they can easily be converted to json, for use in HTML

Thanks for these! Here are some thoughts on some of the points: ## I ### scrolling bug This is not a bug but the way I intended it to work....

~~I have yet to wire up the `PlayerEvent::Collision`, just so you know. It is not very hard to do this if you just follow the method I have used to...

Didn't know there was a particle/fx editor made by Fedor. I totally agree that we should use that, then.

The death explosion really looks like a stretched version of the regular explosion, though. This is why I assumed it was sprite based. Still think we should decide on a...