jumpy
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Special tiles
There’s a great number of special tiles to be made:
- Slippery
- Death spikes
- Door
- Mud
- Some equivalent of water
- Some equivalent of lava
- Whirlpool
- ???
Spelunky 2 has a nice underwater trap that I feel could fit Fish Game - Giant Clam - it stays open but when someone steps on its middle it closes almost instantly, crushing everything in it. It could contain powerful weapons to be a risky way of obtaining them, but one wrong move and both the fish and the weapon are crushed. https://youtu.be/aI97n3pvjps?t=112
The same game also had a fitting design replacing the spikes - sharp coral plants
We can start thinking about adding this, now that we have the new map format. I will be implementing EnvironmentItem
in the editor now, which is intended to represent things such as this, as well as sproingers etc.
Hey! I will claim this, I will use the EnviromentItem
as olefasting quoted on the comment above, on a similar manner to the sproinger, I'm just not so sure how the Lava and Water equivalents would work, maybe it could be a tile and not an EnviromentItem
, that would open more possibilities when making a map imo.
Hey! I will claim this, I will use the
EnviromentItem
as olefasting quoted on the comment above, on a similar manner to the sproinger, I'm just not so sure how the Lava and Water equivalents would work, maybe it could be a tile and not anEnviromentItem
, that would open more possibilities when making a map imo.
The EnvironmentItem
has been removed from the API and these things are now implemented explicitly. See the sproinger for an example..
@TekhnaeRaav has a simple clam that he's going to get pushed up today or tomorrow.