Petr Ohlídal
Petr Ohlídal
Good point, hardware switches should be supported. The way it's constructed, there are 2 'flavors' of the input events: * key/button-press events, like `COMMON_TOGGLE_TRUCK_LIGHTS` * Continuous input events, like `TRUCK_STEER_LEFT`...
I took the liberty to split this PR into 2: * The original animation updates and timing adjustments remain here * The additional animations are in https://github.com/RigsOfRods/rigs-of-rods/compare/master...only-a-ptr:rigs-of-rods:vido-rorbot-anims (no PR yet)...
Good idea. I think the `f` (headlight) flare type is mostly used as low-beam headlight, while high-beam headlight is done by control numbers. Also watched https://www.youtube.com/watch?v=oQ7H1wmo5UM to learn the english...
Yes, RoR does need a new wheel model, but no, I'm not ready to abandon N/B wheels just yet. First, I'm horrible with physics and thus unable to design new...
Machine precision 😏  Also there's a glitch in the "parallel start" option - all vehicles think they're starting on waypoint 0, even though only one of them is, and...
> When in parallel, the waypoints for the second+ vehicle have offset, you don't see the offset in the survey map. OK, I didn't believe it could be a feature...
Hi, VR support will eventually happen but don't hold your breath. The graphics framework we presently use (and are happy with), OGRE, doesn't have a built-in VR support. It's progressive...
Very good observation, thanks for the report. This is caused by our network compression scheme added by Ulteq circa 4 years ago. It reduces net. traffic to half but assumes...
I rebased #1762 on master, generated Visual Studio 2022 project, built Debug and tried Terrain sample. With dx11 I got a segfault - screenshot and stacktrace attached. GL works but...
I'd like to help with this. Is there anything special I need to know? I already had some contact with the Resource system, I think I can make out the...