Olivier Goffart
Olivier Goffart
We should have a way to have some properties such as `enabled`, `visible`, `palette` and maybe more, to propagate to the whole tree of children. The compiler should see these...
As discussed in https://github.com/slint-ui/slint/issues/2047, we would need a way to have states to share common properties. Two ways are considered: ## 1. inherit states ``` component Foo { property status;...
``` error: Cannot convert float to length. Use an unit, or multiply by 1phx to convert explicitly. --> src/main.rs:216:28 | 216 | padding_left: 50; ``` We should detect this case...
``` error: Syntax error: expected Identifier --> src/main.rs:215:29 | 215 | padding_left := 50; | ^^ ``` This is a parse error so this is going to be hard. But...
Commit 9fbb40d introduced a debug statement, but it still full of FIXME The function arguments need to be handled. The backend need to be chosen. ideally, `debug("hello", 3+3);` should print...
The code is full of clippy warning. It would be nice to clean up a bit. Especially the part in generated code, because our user shouldn't get clippy warnings in...
Add a `backend-android-native-acticity` feature that enables the `slint::android_*` re-exports. This doesn't expose the game-activity feature because it is harder to use and is not well tested, and I don't think...
Closes https://github.com/slint-ui/slint/issues/3784 Closes https://github.com/slint-ui/slint/issues/1529 (because the tiling part was the missing part)
We can't create references for things that aren't represented by the reference. Even if we never dereference that reference. Also add a miri test in the CI that runs the...