offl

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Sadly, but we can't change formation angle via CPP or SAI. On retail they changes angle two(three, maybe) times([here](https://youtu.be/0lQMRoZae70?t=99) and [here](https://youtu.be/KzbObid7ABI?t=172)), in your script you tries to simulate such effect...

Change action_type = 147, action_param1 = 17

So only 5 NPCs uses these texts and they are fixed now? If so, maybe there's no reason to leave this issue open? Cause if the other texts aren't used...

Some of them involved in gossip_menu but noone of these gossip_menu are really used by creatures, thus makes them completely unused

Ok, maybe things aren't that bad(but yesterday they were!) That's what I found TextID | Text | - | - | 2368 | 5940 | 6520 | 7868 | Probably...

I think only 8121, 8122 and 8322 can be implemented For others we need something more than logic

More info https://github.com/TrinityCore/TrinityCore/issues/13294#issuecomment-734286437

https://github.com/TrinityCore/TrinityCore/commit/f2c2210dbb88ffa3571344030d77f80c0a765591#diff-826db2c51e99684b63412f81253eae4cR54-R58

Better to involve instance script here, SAI is not designed to work with instances in such cases ```sql (11491, 0, 1, 2, 1, 0, 100, 1, 0, 0, 0, 0,...