offl

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It can be used to show different gossip when C'Thun is defeated https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?npc=15380 But for guids I think they just changes gossip to another in guid-script using their Unit(s) become...

Why current behavior is wrong?

#25273 I forgot what I found, something like 'let's remove it because orientation is in spelleffect.EffectPos_facing and doesn't look like there are NULLs or -1 or something like that, so...

Black Temple P.S. Yogg-Saron isn't updated

I think it's heavily misunderstood What you want and what we have after updating scripts to new register model is different things Updating scripts to new register model like it...

There is an new difficulty flag added only in classic and named 'Use Fast Classic Heartbeat'. So it was changed at some point and they created new flag only for...

https://github.com/TrinityCore/TrinityCore/blob/7d00ae40458fe4399ca414c79a9b0a88b863267a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp#L37-L39 I think there is a simple rule for Classic. If a spell doesn't exist in classic dbc, you can't use this spell for classic NPCs. In most cases.

0b60b482730f Seems like it depends on creature model or something else Animation is played correctly: .gm on .go c 76477 .gm off .mod speed 0.1 start spinning aroung Animation is...