offl
offl
Well, I'm kinda in doubts they really add all phases to such stuff, [the field with phases](https://www.gamersglobal.de/sites/gamersglobal.de/files/userupload/user131/wowedit_1024.jpg) here is empty, it's instance but still I'm not really familiar with phases...
Maybe phases are bound to entries until designer decides to use them only for guids Named triggers like Phase All, Phase 1 maybe points to that or maybe it's only...
I think we should discuss how exactly Blizzard spawns not spawned by default creatures or gameobjects. I talked with @xvwyh in https://github.com/TrinityCore/TrinityCore/issues/21078#issuecomment-658420633 about that. Later I scripted those robot chickens...
> let alone convert existing spawns to it > If blizzlike spawngroups will never be implemented, being able to have creature spawns with negative spawntime will be at least a...
> Oh, I'm well aware that none of this is possible right now. I'm writing about how it should ideally work. Yep, I just want to start to use existing...
> Again, apologies if you're talking about TC right now, I'm gonna reply about retail: blizzard doesn't have pooling the same way we do. On retail, spawngroups can have 1...
> I really should do a coherent write-up about all this instead of sharing random bits of info out of context. It would be great So they created spawn groups...
> they don't have angles and distances from leader defined anywhere, instead they have several types of formations Some values looks too unique to be predefined (83191,83191,0,0,515,0,0), (83191,83192,3,100,515,0,0), (83191,83190,3,285,515,0,0), (83194,83194,0,0,515,0,0),...
> Positions may not necessarily always be perfect, creatures may lag behind and whatnot, resulting in skewed angles if you attempt to extrapolate the angle from positions. Formations above are...
Damn. This formation just looks like ```text * L * ``` https://youtu.be/YVTiEpZ3uHU?t=12 I think in TC members just don't change angle based on leader's orientation or didn't changed it in...