odecay

Results 32 comments of odecay

bors merge

Ah thats likely the issue! I've not been moving p1 at all but I think sometimes the enemies knock them forward and that must allow p1 to move past that...

> I think we should change the wording of this, to make it clear that it's an intended upgrade of a current functionality, so that it's also more obvious for...

Alright im working on this, trying to figure out how to make a `TextureAtlas` from multiple textures but also using `TextureAtlas::from_grid()` since the other alternative seems like it is specifying...

![sorting_punchy](https://user-images.githubusercontent.com/1379590/187249446-7755fd42-7fa1-44fc-9a04-0ed136eb650b.png) example with player, note the z value and background sprite covering fishy

Would it not just get overwritten by the ysort system? I tried adding an offset in ysort system but it didn't seem to help

I also tried offsetting the parallax layers in the level file but it didn't behave as expected

That would be compoundingly adding the y to the z every frame though

Im going to just add a set value for now so we can get a release out. I tried and it works with 300. But going to leave this open...

https://github.com/fishfolks/punchy/pull/244