octanejohn
octanejohn
does this help with running/embedding the game in editor related https://github.com/godotengine/godot-proposals/issues/7213 https://github.com/godotengine/godot-proposals/issues/9142
i think related but other proposals are closed, is this project of interest https://github.com/permutationlock/zimpl
it looks that is only for amd hardware, i think latency-flex is better alternative https://github.com/ishitatsuyuki/LatencyFleX
this looks like the virtual shadow map paper, maybe too demanding for mobile related https://ktstephano.github.io/rendering/stratusgfx/svsm
maybe test 4.3 dev also check dx12 https://github.com/godotengine/godot-builds/releases/download/4.3-dev5/Godot_v4.3-dev5_win64.exe.zip
what about dx12?
did you extract the dxil.dll from dxc and put it next to the godot exe?
the docs has a step by step, the link is this https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2403.2/dxc_2024_03_29.zip
the only alternative i know is to test on linux to see if its hardware issue or engine issue if not wait for the devs to check, also make sure...
the picture you linked it says the driver is still vulkan i think make sure from the error tab it says is dx12 or maybe i am blind