octanejohn

Results 21 comments of octanejohn

4.3 it was a rendering rewrite so maybe this is a intel windows driver issue

maybe change glow or camera atribute practical to physical after that i am out of ideas

@hayahane what about this pr https://github.com/godotengine/godot/pull/80214

what about this https://github.com/godotengine/godot-proposals/issues/8366

I see, i think this one is more recent https://github.com/godotengine/godot-proposals/issues/7870

U can use cmake for gdextension only if you want see related https://github.com/godot-jolt/godot-jolt/blob/master/docs/hacking.md https://github.com/godot-jolt/godot-jolt/issues/886

maybe change from text file to binary? (from tres/tscn to res/scn)

1 doesnt web need wasm output anyway and most langs support wasm, gdscript could target it too instead building two paths 2 i know wasm doesnt work with how godot...

2 the wasm to godot i seen it wasnt with libgodot but if its easier and works with consoles no problem 3 so riscv isa is used like a low...

it looks libriscv is simpler toolchain than what wasm is trying to do, very cool https://github.com/WebAssembly/wabt/tree/main/wasm2c https://github.com/dylibso/hermit https://github.com/bytecodealliance/wasm-micro-runtime/blob/main/doc/embed_wamr.md https://bytecodealliance.github.io/wamr.dev/blog/the-wasm-host-sharing-data-basics/ edit1 i forgot this link https://ziglang.org/news/goodbye-cpp/