omar

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I renamed the "vertical scrolling" section to "vertical scrolling, with clipper". Also pushed a small fix for using 64 columns. I'll have to do measurement of switching those masks to...

FYI, while this doesn't entirely nullify your patch, I committed this for now: c35c136d42f57c2b740410cd0e8f7aa3dba36d03 I haven't yet wrapped the usage of the ImU64 mask so there's still a few things...

I don't have a calendar. Both PR are clearly too slow/expensive and I've given up since my feedback on the second one are misunderstood or ignored. I'll just write it...

You'll need to figure out how to implement it yourself, you can probably get/set cursor pos. Maybe operating systems have wrapping modes I have no idea. Based on that research...

Closing. Further discussions can happen in #228.

I haven’t thought about it. Open to a design proposal of how it would work from user’s point of view. Technically speaking it is already possible to move and resize...

**Tooll 3 - A realtime animation toolkit** https://github.com/still-scene/t3/ [![tooll-screenshot](https://user-images.githubusercontent.com/1732545/173256422-a4ef9894-d954-4bc3-8c24-000bfbe1c3ad.png)](https://www.youtube.com/watch?v=PrxhwOC9hLw "Tooll3 - A quick overview")

Editor for **Earthblade** (upcoming game by the makers of Celeste and Towerfall) ![Earthblade Editor](https://user-images.githubusercontent.com/8225057/179963524-c42cbee7-7b95-4882-9fe3-def07de0b8e4.jpg) **Harfang 3D Engine** https://github.com/harfang3d/harfang3d ![harfang-studio-cyber-city](https://user-images.githubusercontent.com/8225057/179963715-f8c0a6dd-b495-41ab-989a-959c5741fd84.jpg) A Dear Imgui sample in **Wicked Engine** https://github.com/plemsoft ![Wicked Engine](https://user-images.githubusercontent.com/8225057/179964052-cdd04e6e-39c7-4aad-aa7f-ca8205c0fa7c.jpg)

Hello @dnotq, Interestingly a few people haven't been trying to do the same thing. It's quite overkill to use a child window for that so I'd prefer if we had...

Hello, Thanks for your PR. > Images rotated 90 or 270 degrees are commonly used in UI. We will want to make that support easier definitively (in particular for text)...