omar
omar
Apologies for radio silence on this, there as been various complication with layering and I omitted it. b16f738 now solves the borders (and mainly support window bg #2700) in a...
Hello, Selectable() do extend by half ItemSpacing on all four directions in order to make them appear connected. In the event you draw a Selectable on the upper-left corner of...
That's right it happens if you use a child window without border, which by default sets WindowPadding to (0,0) (unless using `ImGuiWindowFlags_AlwaysUseWindowPadding`). I acknowledge this is a bit of an...
Hello @joeriedel and thanks for this. This looks unnecessarily complicated. > so we could render images that are in texture arrays. 1) I don't understand why this has to do...
OK I understand your problem better. Although the PR is mostly right (\*), my issue is that this adds cognitive and maintenance cost for what is a very rarely used...
> I'm more than happy to go ahead and make the changes you suggest and resubmit the PR. ImGui is really a great tool thank you for your hard work....
> IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT only gets us a couple extra coordinates but ImGUI doesn't provide any mechanism for filling in those extra fields How about using this to replace `ImVec2 uv` with...
Another idea I recently stumbled upon is the following: - If we consider the constraint that on any given tree level with "many nodes" (threshold up to app/user, e.g. may...
Have you looked at how the table demo use ImGuiListClipper ?
ImGuiListClipper work on the vertical axis which is were the count can grow the most. Both `TableSetColumnIndex()` and `TableNextColumn()` return a bool reporting the column visibility so you can skip...