omar
omar
> Didn't know where else to ask this, This is the right place. > just wanted to know why there was no explicit function to set the target window we're...
> I'm making a game engine wrapper around SDL3gpu and imgui, and I have a function set_target_window() to render onto a second window Please clarify as this is too ambiguous...
I now understand what you are trying, but it's not going to work like that at all. There are ample persisting states required if only for interaction with OS inputs,...
@alexgu754 Have you been able to look into this? My guess is that (1) is closer you what you wanted to do.
If I try sample playing roms such as "Music Station" or "Alex Kidd: The Lost Stars" the samples are noticeably too highly pitched with this patch.
> If I try sample playing roms such as "Music Station" or "Alex Kidd: The Lost Stars" the samples are noticeably too highly pitched with this patch. Hmm, actually it...
> I think it is sensible to have the samples pitch change when the system speed is incorrect. In theory perhaps but our general UI design + database override (certain...
WebGPU backend fails (device lost) on Safari 26 (macOS + iOS) when building to WASM using Emscripten
cc @brutpitt
Duplicate of #3486 This is not supported as of yet (will be eventually) but you may enable OS decoration to get access to OS buttons.
This was fixed in dear imgui 1.92.4 (see #8948) or if you update to GLFW 3.4.