omar
omar
This is a good idea I’ll try to investigate it soon. I am not currently in front of the code but I believe there’s a now-marked-obsolete-but-functional Scale field inside ImFont....
Thank you I’ll take note to try your fonts with the code in #8857
My feeling is that it may be an issue with OpenGL drivers.
Maybe it is a hardware issue? I find it surprising that this kind of effect would happen with the example app accross multiple backends.
You can open Tools>Metrics and look at the polygon count, try to record a video and see if the polygon count changed when the glitch happen.
OK so this looks very real, and even more surprising if it happens with multiple graphics API. I don’t think I myself have the knowledge to begin to guess what...
There's no bug of that sort in the ImDrawList functions, it's entirely a bug between the backend code and the driver. Perhaps double-buffering those buffer would help but normally as...
> Then how do you explain the color behaviors? They are definitely not random. It's probably using data from Frame N+1 on Frame N or vice-versa, it makes sense. I...
Apologies for my late answer. This seems sensible, I pushed b0d3c3a + bd0e203, the later adding a new `ImGuiDragDropFlags_AcceptDrawAsHovered` flag as suggested. ```cpp ImGui::Button("Drop Me"); if (ImGui::BeginDragDropTarget()) { if (ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F,...
Hello, I wanted to look at this but the video is missing - it is a link to a discord hosted file that is not accessible. Do you still need...