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Fisherman's Gambit is 1-indexed. Fisherman's Gambit II is 0-indexed.  
Currently, pattern pages are defined like this: ```json { "type": "hexcasting:pattern", "op_id": "hexcasting:get_caster", "anchor": "hexcasting:get_caster", "input": "", "output": "entity | null", "text": "hexcasting.page.basics_pattern.get_caster" } ``` This is bad for a...
On Quilt, when a brainswept villager is captured then released with a [cage](https://github.com/MehVahdJukaar/Supplementaries/wiki/Functional-Blocks#cages) from [Supplementaries](https://github.com/MehVahdJukaar/Supplementaries), it is no longer brainswept. On Fabric, brainswept villagers can't be caged at all. (Edit:...
Knowingly introduced in #555, but we should fix it at some point.
 Expected result: the arrow below the pattern should not be visible.
I first noticed this with the Hex Casting scrying lens, but it seems to happen with any trinket and any slot. When you equip a trinket in creative mode, it...
Hex Casting 0.10.3 (the latest public release) [depends on Pehkui 3.6.0](https://github.com/FallingColors/HexMod/blob/89c094f61ded886f1c025eab4675505b1a68264e/Fabric/build.gradle#L100) from JitPack, which means all Hex addons also depend on it. On Feb 28 we noticed that JitPack is...
## Description When using [DeferredRegister](https://docs.architectury.dev/api/registry) to register content in a custom registry added by another mod, initializing the register (eg. `ACTIONS.register()`) fails on Forge with the following error message (full...
The current Hex Casting Gradle setup is very old and ad-hoc, using different Gradle plugins for each platform (Sponge VanillaGradle, Fabric Loom, and ForgeGradle). We could probably replace all of...