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Currently, the Common subproject sources are compiled three times for every build: * https://github.com/FallingColors/HexMod/actions/runs/9921764682/job/27410080223#step:5:60 * https://github.com/FallingColors/HexMod/actions/runs/9921764682/job/27410080223#step:5:100 * https://github.com/FallingColors/HexMod/actions/runs/9921764682/job/27410080223#step:5:146 I don't see any reason why this would be necessary. Gradle allows...
- [x] Add a field to the Hex Casting project for tracking whether a given issue/PR is blocking the next release. - (alternatively, maybe a "targeted release" field? but seems...
Fixes #692. Fixes #693.
### Modloader Quilt ### Minecraft version 1.20.1 ### Hex Casting version 0.11.1-7-pre-637 ### Modloader version Quilt Loader 0.26.0 / QSL 7.5.0+0.91.0 ### Modpack info _No response_ ### The latest.log file...
Currently, the [PR build workflow](https://github.com/FallingColors/HexMod/actions/workflows/pr.yml) always takes about 10 minutes to build the mod. Most of this time seems to be spent downloading/remapping dependencies, and downloading assets for datagen. These...
Might be useful for testing PRs without having to checkout/sync/build locally.
See #391. Fixes #515. Fixes #562. May have some overlap with #609. Not done yet: * Document the debug cube * Improve documentation of iota embedding * Cost of allay...