Henrik Nyman

Results 57 comments of Henrik Nyman

Thanks for your interest! You are right, currently the geometry shader plays a significant part in the rendering process. To drop the geometry shader from the equation, two options that...

I assume you are talking about the `msdf_fragment`-shader, as there are two fragment shaders. `msdf_fragment.glsl` implements the whole MSDF algorithm in GPU, so it has a lot going on. The...

I actually played around with a setup like that. I do not have a ready-made implementation, but what you can do is to look into my other side-project at https://github.com/nyyManni/wlterm/commits/opengl,...

Are you still considering this WIP? - If no, I would be happy to merge this. - If yes, what is still unfinished? I can tie up some loose ends...

Cmake changes do not seem to work on Linux. I have not had the resources to test the DLL exports yet, those would be nice to get merged at some...

I applied these changes here to my own branch, and fixed the missing dependency for the shader header. The header file was not being regenerated after the glsl files had...

Thanks for the link and the feedback! I took a quick read and it looks like something that could be quite easily implemented in msdfgl. I'll take a closer look...

Which version of MSVC are you using? bsearch is listed in Microsoft's documentation so I assume it is available with at least a relatively new version of MSVC. Windows is...

That has been in the works actually, but generating the shader header from the individual glsl files turned out to be quite tricky with meson. I would personally also prefer...

Thanks, that indeed does solve the sample case. I did a more thorough test by rotating the image with OpenCV with every angle between 0 and 360, with steps of...