Stanislav Denisov
Stanislav Denisov
0.85% packet loss with perf3 within 10km? Are you using a virtual machine or a bare metal one?
Thank you for the patch. It resolves our issues in the cross-compilation build toolchain.
This would be an extremely useful feature, looking forward to it!
There's no need to modify ENet's source code for that. You can build an abstraction on top of it, where each node communicates with a master using your custom abstraction...
Not manual reordering, but rather the automatic one https://github.com/turanszkij/WickedEngine/pull/1263
The preview isn’t actually corrupted. This happens because the terrain uses virtual texture atlases with streaming. This issue falls under the category of improvements rather than bugs.
I implemented a parent display with depth for the hierarchy window a while ago. It’s not an ideal solution, but it helps to understand the structure of the entities https://github.com/turanszkij/WickedEngine/pull/1266