WickedEngine
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Improve texture viewer to support streamed atlases
Even with brakahnes pull request applied to address the memory issue or without the fix for the addresses, the new Texture viewer is broken:
It loads when I move and somehow corrupts. I just added terrain and clicked on it. I also got the terrain texture to corrupt somehow.
After I moved a while:
When I click on clear texture and then on select texture to select the grass again, then move, this happens:
The preview isn’t actually corrupted. This happens because the terrain uses virtual texture atlases with streaming. This issue falls under the category of improvements rather than bugs.