HuMMeR
HuMMeR
it is no longer relevant, but thanks to your sources.. I was able to write an image generation based on byte [] await _context.DrawImageAsync(imagePngBytes, ImageFormat.PNG, OffsetX, OffSetY, (int)maxX, (int)maxY);
don't sent packet, debugNetwork return AckTimeout. IsConnected == true Custom packet from Connection.SendMessage return AckTimeout 
Hi, this bug is related to the current bug. https://github.com/rwmt/Multiplayer/issues/425