HuMMeR

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it is no longer relevant, but thanks to your sources.. I was able to write an image generation based on byte [] await _context.DrawImageAsync(imagePngBytes, ImageFormat.PNG, OffsetX, OffSetY, (int)maxX, (int)maxY);

don't sent packet, debugNetwork return AckTimeout. IsConnected == true Custom packet from Connection.SendMessage return AckTimeout ![изображение](https://user-images.githubusercontent.com/5789051/81431991-670dc680-9162-11ea-906c-288e251b21c5.png)

Hi, this bug is related to the current bug. https://github.com/rwmt/Multiplayer/issues/425