nullbunny

Results 5 comments of nullbunny

Sure! Here's a state I have for handling an enemy's knockback: ``` .add("knockback", { enter: function(_data) { change_sprite(array_shuffle(knockback_sprites)[0]); if(is_flyer) { hspeed = knockback_hspd * _data.hspd_mod; vspeed = knockback_vspd * _data.vspd_mod;...

A toggle to show/hide the name of all slices above the bounding box would be great.

Just discovered worktree and would be super interested in this too

I just started using UtilityKit with Unity 5.3 and I've run into the same problem. Looking into it. Would be cool to get this working again. Mecanim is annoying to...

That would be awesome, thank you so much!