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This Rust Roguelike is a Roguelike written in Rust.

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This is a space to discuss possible solutions for the unity animation system timing. This is my first proposal: Animations move somewhat quickly, but still at a natural pace. If...

play the jump wall animation in unity.

The game mechanics spreadsheet indicates that the great sword is a combination of spear and sword. The mechanic as I understand it is something like: without pressing shift the great...

Unity freeze animation when no animations to perform.

I am documenting the variable values for the character animator state machine. The numbers are in increments of five to give room for animation variations while still keeping similar animations...