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Unity Animation System Timing

Open MicroChasm opened this issue 3 years ago • 0 comments

This is a space to discuss possible solutions for the unity animation system timing. This is my first proposal:

Animations move somewhat quickly, but still at a natural pace. If the player presses multiple buttons at once then it transitions through the sequences quickly, at a slightly increased speed (or even at the normal speed if it works fine).

There are no normal idle animations-- rather, for each animation, instead of ending it just gets slower and slower for several seconds.

As a possible addition-- it could oscillate slowly between the completed pose and a pose that is perhaps 20 frames earlier, just going back and forth if left alone. This would allow some movement while still having the animations be paused.

MicroChasm avatar Feb 24 '22 05:02 MicroChasm