RustRoguelike
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Unity Animation System Timing
This is a space to discuss possible solutions for the unity animation system timing. This is my first proposal:
Animations move somewhat quickly, but still at a natural pace. If the player presses multiple buttons at once then it transitions through the sequences quickly, at a slightly increased speed (or even at the normal speed if it works fine).
There are no normal idle animations-- rather, for each animation, instead of ending it just gets slower and slower for several seconds.
As a possible addition-- it could oscillate slowly between the completed pose and a pose that is perhaps 20 frames earlier, just going back and forth if left alone. This would allow some movement while still having the animations be paused.