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Character Animator State Machine

Open MicroChasm opened this issue 3 years ago • 0 comments

I am documenting the variable values for the character animator state machine. The numbers are in increments of five to give room for animation variations while still keeping similar animations together with similar numbers. In other words, there can be at most 5 variations on one type of animation.

playerAnimState: Idle1 = 0 Walk1 = 5 Run1 = 10 SpeedVault1 = 15 HammerStrike1 = 20 DaggerStrike1 = 25 SpearStrike1 = 30 SpearStrike3 = 32 CrouchWalk1 = 35 Throwing = 40

SpearStrike2 was hanging Maya when I tried to export it, so it is left out of the game for now.

MicroChasm avatar Feb 01 '22 17:02 MicroChasm