RustRoguelike
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This Rust Roguelike is a Roguelike written in Rust.
This is a place to discuss how the inventory menu will work, if we have one. One thought is to have a more unified player screen, that shows both items...
Use the highlighted UI sprites. Need messages indicating when buttons are pressed. Currently there is not enough information on button presses to actually do this. Likely need to emit messages...
We need to come to a conclusion about how to use abilities. On the one hand I like the limitation of only abilities that have a use-mode. On the other...
Mingw64 segfaults on generate_bare_map due to a free that occurs when the function ends. This function calls into wfc-rs, so it is likely some kind of double free situation. Perhaps...
At the end of the action log, I used a spear to stun a golem beneath me, and it did not pass the turn. [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8736918/action_log.txt)
I believe that attacking with the dagger currently moves the player one tile forward and attacks one tile beyond that, so that the player can reasonably attack idle golems. The...
There are a few aspects of the dagger item that I think we need to work out. It should stun an idle golem for longer, but we have not specified...
I've seen the game hang after making a move sometimes. I don't see any specific reason it would happen. It might be related to test mode? [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8791535/action_log.txt)
Currently golems go directly from idle to attacking if they hear the player, go into investigating mode, turn around, see them, and then go into attacking mode. This feels like...