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Dagger Mechanics

Open nsmryan opened this issue 2 years ago • 3 comments

There are a few aspects of the dagger item that I think we need to work out.

It should stun an idle golem for longer, but we have not specified how much longer. I will make it 1 extra turn, which stacks with the idea of using a dagger on a golem in the currently direction that the player is facing.

Should it work on alert golems? If you walk out into a room and end up next to a golem, you could stun them. Or if a golem walks out next to you from behind a wall, like you set a trap for them. This would make stealth a bit easier since you would have a turn to recover the situation with a stun if you were close to the golem.

nsmryan avatar May 30 '22 15:05 nsmryan