Nathan Rusch
Nathan Rusch
The newly-added light ops only draw a generic axis handle in the 3D viewer right now. I'd like to add some nice custom handles for each light type.
Currently, HdStorm is explicitly skipped by the HydraRender op when scanning for available render plugins. This is because I can't run it in my development VM, although it's unclear whether...
We need a workflow for authoring Hydra materials in Nuke. The most brute-force version of this seems like it might be a generic `SdrShader` op which can represent any `Sdr`...
The `HydraRender` op cannot currently handle situations where the input op tree is aborted, since Hydra does not currently provide any mechanism to interrupt and cancel a render. This ticket...
In order to replicate the canonical Nuke 3D workflow, we need to support the use of Iop networks as shader inputs for geometry, either on their own or as part...
In order to support motion blur, we will need to implement multi-sampling of the Nuke 3D scene. It would be great to parallelize this. This is looking somewhat hard to...
The OCIO color pipeline plugin and the media reader plugins all indirectly depend on the GLEW include directories (via `include/xstudio/ui/opengl/shader_program_base.hpp`). However, none of the plugin targets account for this, so...
When attempting to build xstudio from the v0.11.2 tag on CentOS 7, it appears there are some broken CMake recipes related to the lack of `Imath` inclusion. #### CMake Command:...
Python 3 adds a `winreg` module to the standard library to perform Windows registry queries using native APIs. This change converts the rez registry queries to use the `winreg` API...
Improvements to the PowerShell plugin to support profile-related settings/options. ### Add support for the `package_commands_sourced_first` config/runtime option Prior to this change, the rez PowerShell implementation would always source the rez...