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Support multi-sampling for motion blur

Open nrusch opened this issue 5 years ago • 0 comments

In order to support motion blur, we will need to implement multi-sampling of the Nuke 3D scene. It would be great to parallelize this.

This is looking somewhat hard to embark on, since I am not aware of any render delegates that support multi-sampling/motion blur.

nrusch avatar Jan 26 '20 23:01 nrusch