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Real-time strategy plugin and showcase for Unreal Engine 4.

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Currently the fog of war material seems to be very static We can't easily change the color and opacity of each visibility stage

Wit the "new" GameplayAbilities, the old Attack and Health System doesnt quite fit anymore. With the GameplayAbilities you can achieve a calculation and effects based on gameplaytags. That's also giving...

This Repository can't be easy integrated into the Project. A better approach would be to just include the Plugin as files, so the developers can integrate it as a submodule....

I have a system where players can attack a building to capture it. When they do I switch it's team and run StartConstruction from the ConstructionSite component. This works and...

Is it possible with the current system to have a system where units can repair other units? I have been trying to find a way but I am not an...

I am having an issue where I do not see either health bars or selection circles for my units. I have been referencing both documentation and the example project. The...