ue4-rts
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Allow to change Colors and Opacity for Fog of war
Currently the fog of war material seems to be very static We can't easily change the color and opacity of each visibility stage
This would also be included in #195 The only thing I'm still confused about is that the material doesn't work with the alpha value included. I have to mask all the colors to remove the alpha otherwise we can't apply the color but only a fade to black