Nick Pruehs
Nick Pruehs
User should be able to tag records as editor categories, adding a tab below the toolbar for accessing all children of that record.
Users should be able to specify the version of the project data in order to be able to compare it to a required version of the importing game engine.
When creating a new project, the user can select among pre-defined sets of field definitions to start with (e.g. Sci-Fi vs. Fantasy, 2D vs. 3D, Genre).
Implement a sphere-sphere intersection test with the following signature: ``` public static bool Intersects(this SphereF first, SphereF second) ``` If you can, provide an overload with an out parameter containing...
Implement a box-sphere intersection test with the following signature: ``` public static bool Intersects(this BoxF box, SphereF sphere) ``` Call that method from ``` public static bool Intersects(this SphereF sphere,...
Implement a plane-sphere intersection test with the following signature: ``` public static bool Intersects(this PlaneF plane, SphereF sphere) ``` Call that method from ``` public static bool Intersects(this SphereF sphere,...
Implement a plane-box intersection test with the following signature: ``` public static bool Intersects(this PlaneF plane, BoxF box) ``` Call that method from ``` public static bool Intersects(this BoxF box,...
Implement a plane-plane intersection test with the following signature: ``` public static bool Intersects(this PlaneF first, PlaneF second) ``` If you can, provide an overload with an out parameter containing...
Implement a ray-sphere intersection test with the following signature: ``` public static bool Intersects(this Ray3F ray, SphereF sphere) ``` Call that method from ``` public static bool Intersects(this SphereF sphere,...
Implement a ray-box intersection test with the following signature: ``` public static bool Intersects(this Ray3F ray, BoxF box) ``` Call that method from ``` public static bool Intersects(this BoxF box,...