Nick Pruehs
Nick Pruehs
I'm curious: How badly do you need this? Is this something we should add to the next release?
I totally agree, and I love the idea of the live preview. I already have something in mind, similar to live previews for code cleanup in Eclipse. This will be...
Hey @Krakean! No, you'd basically have to build your own fixed point arithmetic, and that hasn't been done for this library yet. Feel free to open a pull request in...
Hey @DertyMunke! Can you share a few more details about your setup? * Is your headquarters pre-placed in the level? * How do you spawn your vehicle?
Hey @DertyMunke! Sorry, I'm afraid properly assigning pre-placed units to players isn't implemented yet - or, more specifically: Assigning fixed _player starts to players_ isn't implemented yet. While you can...
Team index and player index are two different things. Depending on your game, you might create a 2v2 game mode for instance, with player index [0..3] and just team index...
Hey @kevld ! Unfortunately, a video tutorial is on my todo list, but I didn't find the time to create some yet. Do your units belong to different players, and...
Get Player Controller with player index 0 works for you, and returns a valid player controller, because it's a built-in helper function that just takes an index returns a player...
You're supposed to do that at your blueprint :) 
Are your units above ground?