Nick Pruehs

Results 44 comments of Nick Pruehs

I'm curious: How badly do you need this? Is this something we should add to the next release?

I totally agree, and I love the idea of the live preview. I already have something in mind, similar to live previews for code cleanup in Eclipse. This will be...

Hey @Krakean! No, you'd basically have to build your own fixed point arithmetic, and that hasn't been done for this library yet. Feel free to open a pull request in...

Hey @DertyMunke! Can you share a few more details about your setup? * Is your headquarters pre-placed in the level? * How do you spawn your vehicle?

Hey @DertyMunke! Sorry, I'm afraid properly assigning pre-placed units to players isn't implemented yet - or, more specifically: Assigning fixed _player starts to players_ isn't implemented yet. While you can...

Team index and player index are two different things. Depending on your game, you might create a 2v2 game mode for instance, with player index [0..3] and just team index...

Hey @kevld ! Unfortunately, a video tutorial is on my todo list, but I didn't find the time to create some yet. Do your units belong to different players, and...

Get Player Controller with player index 0 works for you, and returns a valid player controller, because it's a built-in helper function that just takes an index returns a player...

You're supposed to do that at your blueprint :) ![image](https://user-images.githubusercontent.com/757321/134475128-92e5002a-70a4-49f1-b402-f5db0ba05026.png)

Are your units above ground?